METAL GEAR SOLID / PLAYSTATION PROGRAM → WEBASSEMBLY
The native campaign build.
The original game program, recompiled for the browser. WebGL presents the original framebuffer.
NATIVE CAMPAIGN RUNTIME
Metal Gear Solid
Two discs. Original program.
A new browser target.
First start downloads about 950 MB and uses about 1.4 GB of browser storage. Keep this tab open while it prepares.
Starting the native runtime
Preparing the game files…
Downloaded discs are cached in this browser for later starts.
The build could not continue
This experimental build can still encounter unsupported game behavior.
Original program
PlayStation program instructions are translated into generated C++ and compiled to WebAssembly for this experimental build.
Original game data
The uploaded game discs supply the original levels, characters, textures, and campaign content. Files are cached on this device.
Browser presentation
WebGL displays the game framebuffer with keyboard, gamepad, touch input, and browser audio. Canvas is the display fallback.
Full runtime source
Corresponding source, browser host changes, build files, and licenses for the GPL runtime.
Source archive downloads separately from the game discs.